Mod Kendaraan Xbox'D PS2/PC 1.1
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Unduh (38.91 MB)2 November 20251.0xboxd-ps2pc-vehicles-mod_1762115196_223787.7z
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Unduh (50.29 MB)15 November 20251.1xboxd-ps2pc-vehicles-1-1-mod_1763228756_54258.7z
Mod ini menambahkan tekstur PS2/PC untuk mobil XBOX. Juga dengan beberapa perbaikan yang disertakan.
Karakteristik:
- Memperbaiki sisa beta dari Landstalker, Taxi, Sabre Turbo, dan Flatbed.
- Mobil Polisi, Enforcer, dan Police Maverick (yang diparkir) sekarang memiliki warna yang berbeda.
- Roda yang Berbeda.
- Beberapa mobil sekarang muncul di jalan
Instalasi (SalinTempel :v):
- Folder Data: Tempatkan itu di *folder gta vc/files dan tempel;
- Folder Models: prosedur yang sama dengan Folder Data;
- Texdb: File veh_high ada di *folder gta vc/files/texdb dan tempel;
- Folder Gta3hi/Img: Di folder ini, terdapat tekstur kendaraan;
- WA: Tekstur Transparan;
- WoA: Tekstur Tanpa Transparan;
- Dengan Alat TXD, buka gta3hi.txt dan gta3.txt;
- Tekan tombol +, pilih dari gambar, dan opsi Uncompressed32bpp, dan pilih kedua folder di dalam folder WA;
- konfigurasi impor:
Tulis Ulang ya;
Cannorm: Hanya Dengan Tekstur Di Folder Cannorm ya;
Kurangi Ukuran Tekstur tidak; - Forcez: di folder ini, impor dengan konfigurasi sebelumnya, tetapi nonaktifkan opsi Cannorm;
- Setelah Mengimpor Tekstur Folder Forcez, pilih semua tekstur, tekan 3 titik di atas dan tekan properti dan aktifkan centang Forcez.
Pembaruan 1.1:
1. Tekstur Sandking telah diperbaiki.
2. Beberapa tekstur beta yang tersisa telah diperbaiki.
3. Tekstur Speeder akhirnya telah ditambahkan.
4. Beberapa tekstur telah ditingkatkan.
5. Partikel/velg PS2 telah ditambahkan. Salin semua file bernama Gamemisc ke: *folder GTA VC/files/texdb dan tempel di sana.
6. File veh_high.img/dir tambahan telah ditambahkan yang berisi mobil asli. Kenapa? Saya tidak tahu.
This Mod Adds the Textures Of PS2/PC for XBOX cars. Also with some included fixes.
Characteristics:
- Fixes the beta leftovers of Landstalker, Taxi, Sabre Turbo and the Flatbed.
- The Police Car, Enforcer and the Police Maverick (the parked one) now have different colors.
- Different Wheels.
- Some cars now appears in the street
Instalation (CopyPaste :v):
- Data folder: Put That In *gta vc folder/files and paste;
- Models Folder: the same procedimient with Data Folder;
- Texdb: The veh_high files is in *gta vc folder/files/texdb and paste;
- Gta3hi/Img folder: In this Folder, here the textures of the vehicles;
- WA: Transparent Textures;
- WoA: TransparentLess Textures;
- With TXD Tool, open the gta3hi.txt and gta3.txt;
- Press the + Button, select the from images, and the Uncompressed32bpp option, and select both folders Inside The WA folder;
- config of the import:
OverWrite yes;
Cannorm: Only With The Textures In The Cannorm Folder yes;
Reduce Textures Size no; - Forcez: in this folder, import with the previous config, but disenable the Cannorm option;
- Already Imported The Forcez Folder textures, select all textures, press the 3 points upper and press properties and enable the Forcez check.
Update 1.1:
1. A Sandking texture has been fixed.
2. Some Leftover Beta textures have been fixed.
3. Speeder textures have finally been added.
4. Some textures have been improved.
5. PS2 particles/rims have been added. Copy all Gamemisc named files to: *GTA VC folder/files/texdb and paste them there.
6. An extra veh_high.img/dir file has been added containing the original cars. Why? I don't know.